
26 monthly updates documenting the solo development of I Thalassa – The New World
Hi everyone, Manuel Hosseini here with Devlog #26 for I Thalassa. This month was all about full gamepad cursor support, a unified UI panel system with shared trading, and a fleet save system that remembers every ship you own.
Hi everyone, Manuel Hosseini here with Devlog #25 for I Thalassa. This month was all about a full save system with 3 slots, GPU-instanced enemy sentinel waves, and bodyguard capsule ships with swim-to-board recruitment.
Hi everyone, Manuel Hosseini here with Devlog #24 for I Thalassa. This month was all about building a full mission system with 10 unique objectives, expanding localization to five languages including Japanese, Russian, and Chinese, and overhauling the inventory with discovery slots and tabbed navigation.
Hi everyone, Manuel Hosseini here with Devlog #23 for I Thalassa. This month was all about rideable sea creatures, a full Rigidbody physics refactor for animals and enemy AI, and a visual redesign of the game's UI and style.
Hi everyone, Manuel Hosseini here with Devlog #22 for I Thalassa. This month was all about laying the groundwork for multiplayer with NGO server-authoritative networking, overhauling the weapon and input systems, and polishing combat and building mechanics.