Multiplayer Matches, Ship Combat & Deep Sea Survival
Hi everyone, Manuel Hosseini here with Devlog #30 for I Thalassa. This month the game went online for real: multiplayer matches that play out from start to finish, manual ship combat with assisted aim, and survival that gets harder the deeper you dive.
- Multiplayer matches from start to finish: spectator mode when you are eliminated, readable kick and quit messages, and a shared HUD that tells you who just left the game
- Your own identity online, with duck colors tied to your Steam profile and a shipyard where you pick your ship before the match begins
- Manual ship shooting with assisted aim and a new HUD crosshair, plus a laser that only fires once it is locked on target
- New kamikaze bodyguard you throw from the inventory like a living mine, and an X-Ray vision button with cooldown to see through the dark
- Oxygen now drains faster the deeper you dive, with new oxygen canisters and backpacks that change your speed and stats
- Reworked main menu showing your ship stats, a simpler health bar, a dissolve effect when you die, and a whole new set of sounds for UI and missions
- In-game bug report on F8 that sends a screenshot and logs straight to Discord, a new playtest code flow, and fixes to ship oxygen, homing weapons, bodyguards following you and overall performance
