
28 monthly updates documenting the solo development of I Thalassa – The New World
Hi everyone, Manuel Hosseini here with Devlog #28 for I Thalassa. This month was all about the new playable duck character, a story-fragment discovery system tied to Thalassa's lab, and rideable sea currents that carry you across the world.
Hi everyone, Manuel Hosseini here with Devlog #27 for I Thalassa. This month was all about a new oxygen survival system powered by refinery modules, enemy escort bodyguards that protect their leader, and a big localization and virtual cursor pass.
Hi everyone, Manuel Hosseini here with Devlog #26 for I Thalassa. This month was all about full gamepad cursor support, a unified UI panel system with shared trading, and a fleet save system that remembers every ship you own.
Hi everyone, Manuel Hosseini here with Devlog #25 for I Thalassa. This month was all about a full save system with 3 slots, GPU-instanced enemy sentinel waves, and bodyguard capsule ships with swim-to-board recruitment.
Hi everyone, Manuel Hosseini here with Devlog #24 for I Thalassa. This month was all about building a full mission system with 10 unique objectives, expanding localization to five languages including Japanese, Russian, and Chinese, and overhauling the inventory with discovery slots and tabbed navigation.