
23 monthly updates documenting the solo development of I Thalassa – The New World
Hi everyone, Manuel Hosseini here with Devlog #23 for I Thalassa. This month was all about rideable sea creatures, a full Rigidbody physics refactor for animals and enemy AI, and a visual redesign of the game's UI and style.
Hi everyone, Manuel Hosseini here with Devlog #22 for I Thalassa. This month was all about laying the groundwork for multiplayer with NGO server-authoritative networking, overhauling the weapon and input systems, and polishing combat and building mechanics.
Hi everyone, Manuel Hosseini here with Devlog #21 for I Thalassa. This month was all about building a complete trading economy with NPC merchants, dynamic pricing, and full localization support for dialogs.
Hi everyone, Manuel Hosseini here with Devlog #20 for I Thalassa. This month was all about gamepad support, bodyguards recruitment, and major performance improvements across the board.
Hi everyone, Manuel Hosseini here with Devlog #19 for I Thalassa. This month focused on expanding the build system with modular construction, delete mode functionality, and advanced module management for deeper base-building gameplay.