Sci-fi underwater exploration meets mechanical wildlife in a premium discovery-driven experience
I Thalassa is a first‑person sci‑fi underwater exploration game with mechanical wildlife, modular base building, and procedural worlds. Built in Unity HDRP with a VFX/Technical Artist background, the project emphasizes visual fidelity, performant pipelines, and transparent development.
Deep ocean exploration, environmental storytelling, advanced submarine systems, modular base building
Discovery-first loop, technological progression, risk/reward, distinct biomes
Techno-biological aesthetic with superior feedback thanks to strong VFX expertise
HDRP pipeline tuned for performance and fidelity
Public devlogs, Discord updates, private task manager
PC players into survival/exploration crafting (Subnautica-likes), 18–40
Resilient, long-tail on Steam; discovery aided by Next Fest and creators
Subnautica, Below the Waves, Aquatico, No Man's Sky
"Deep sci‑fi ocean exploration with mechanical wildlife and modular bases"
Vertical slice + feature-complete demo for Next Fest
Kickstarter launch; validate pricing and community growth
Content production, polishing, audio, QA; closed playtests
Steam EA or 1.0, based on KS and demo metrics
Regular patches and seasonal lightweight content/DLC
Solo developer (VFX/Technical Artist) with experience on ERA ONE. Seeking part‑time advisors for QA and marketing; network of reliable contractors for art/audio.
€200k with discount/valuation cap
Minority (10–20%) via SPV/Studio
1.8–2.2x payback, then 5–10% fixed term
Interested in supporting I Thalassa? Let's connect to discuss investment terms, milestones, and partnership opportunities.